- Balancing both sword and magic,resulting more effort in skilling
2-About Force Blader
2.1-State to add
Every level up you will gain 5 AP to add
*NOTE*Class Up Requirements are there for you to follow
Every 10 levels you are given the opportunity to increase your class rank.
Increasing class rank is essential for obtaining special skills and sometimes give you hefty rewards as well. At levels 10, 20, 30, 40, 50, and 60, you must have the minimum stats that your character window (C) provides.
After level 60, the stat requirement for class up is gone, so you can start to branch off in whatever stat build you want.
*NOTE* most recommended to follow the requirement of equipment
NOTE:armor and weapon have different requirement,armor need less dex,while weapon need more dex, damage or def? up to you
2.2.1-Training
Training, or grinding cabal Alz, in this game is quite similar to most other games, but there are some oddities and techniques that I would like to share with you all.
Suggested Training Method
I highly suggest that you use combo and combo only when only training on general mobs. Things like aura mode and your battle modes 1 & 2 should be saved for instant dungeons and when you're in tight spots.
Using combo is also the best for leveling your skills, but that is not for this section to explain.
Suggested Training Locations
Everyone has a favorite map and a favorite mob that they just can't stop whacking and slashing away at. When it comes to training, the best type of monster to kill would be monsters with an orange or red name.
These monsters give you the most EXP you can possibly get. All the different colors of mobs include:
Grey- Much weaker than you. Usually gives you no exp at all.
Pale Green- Slightly weaker than you. Usually gives you very little exp, sometimes none.
Yellow- At your level. Usually give you decent exp, but not great exp.
Orange- Slightly stronger than you. Usually gives you good exp.
Red- Much stronger than you. Usually gives you the best exp you can possibly get.
Factors for EXP gain
1. The damage you deal. The damage you deal to a monster dictates how much exp you get from it. This is the reason why CABAL uses an exact damage system (where if the monster has 10 hp left, even your best skill will only deal 10 damage).