Hey everyone, well this guide explains what various attributes does.
So, here we go! Enjoy.
Skill exp per skill:
Gives you more skill EXP for each skill you use, the maximum capacity to have in a set is +38 ( counting full set ) If you have a total of more then 38, lets say 48, you have 10 points for nothing.
Adds EXP to your total skill level and ranks. More skill EXP+ means you gain skill EXP faster. This allows you to level up your attacks/buffs and gain higher ranks which strengthen your character.
Critical Dmg inc:
Increases the power output of a critical hit, adding extra damage. (Blue Dmg)
Critical Rate inc:
Increases your chance of getting a critical hit (blue dmg) when using a skill.
Best way to get high critical rate is to use Ring Of Luck+2 for level 53 or higher. They give 15% each, which is ALOT!
Capped at 50%, but can be increased with Max Crit Rate items.
Magic/Sword Amp:
AMP means Amplified and adds a cirtain % of your normal damage.
Amp is very good for Cabal Alz players who hits around 2000-3000 with normal hits, imagine using a total of 42% amp when you normally do 3000 dmg, 42% of 3000 = 1260.
Which means you will normally hit 4260 instead of your previous 3000.
Hp/Mp steal - X% of the total damage:
Steals HP/MP from monsters that you hit.
If you have 5% HP steal for example, and then hit 5 monsters for 1000 damage each, you will steal 5% of 5000.
For best use of HP steal I personally recomend using Gloves of Vampire with 3 or 5% HP steal, two Vampiric Earring+2 or higher and Vampiric Amulet +4 or higher.
So, you don't really need a full vampiric set to get good use from it.
With those you might not have to use Pots when hunting! Which Is nice!
MAX hp/mp steal per hit:
Increases the maximum HP or MP steal as said above.
Alz drop ammont:
Monsters drop more money.
Hit rate:
Decreases the chance of missing a monster with a skill.
Is based on the opponents Def rate aswell.
By the way, you never miss when you use combo, so use it!
Defence:
Decreases the ammont of damage taken from monsters.