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CabalGold.com>>News0806 >> Cabal Online: (FOR ALL CLASSES) Maths
Cabal Online: (FOR ALL CLASSES) Maths
Surely 1958 is greater than 1902 by 56,
so for the same percentage of ATK amd AMP
AMP is preferable
However, as you may have noticed
Your basic (M)ATK is multiplied by the AMP
so, for each percent (=1%) of AMP,
the higher your (M)ATK, the more significant your AMP is ~~
so AMP+1% is more worthy for Warriors/Bladers
but less worthy for Force Shielder ~
==========================================================
3. <!FINALLY!> How to calculate damage done?
Let me say something first
you don't need to calculate this everytime
and, to be honest, you don't need to calculate these at all.
To know if an attack skill deals much damage,
just do it and see,
just feel it, and that is enough cabal alz.
But here, I am presenting a quite-accurate way to estimate the damage done for any skills to any opponents,
is partly for fun and partly because I think someone here may be interested in it ~
Here is the SIMPLIFIED formula:
(I don't want to make it too complicated to understand)
(The "full-version" will be introduced at the end of this post)
DMG = (Power - DEF) / 4
This is an oversimplified one,
and it actually does NOT work for the following:
- Blade Scud [Blader, Grand Master]
- Lightning Slash [Blader, Completer]
- Whirlwind [Warrior, Grand Master]
- Infernal Impact [Force Blader, Grand Master]
- Assassinate [Force Blader, Completer]
- Shooting Star [Force Archer, Completer]
Despite that, the core concept is included,
the most important thing is the "divided-by-4" thing.
Previous:Cabal:Guide to Calculating War EXP
[Source:Original]
[Author:ionescel]
[Date:08-08-20]
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