If you hit a player, the divided-by-4 is needed.
If you are hitting a mob, just throw away the divided-by-4.
Recall my own Blade Cry,
whose power is 2377,
if my opponent has 753 DEF
then...
DMG = (2377 - 750) / 4
DMG = 1627 / 4
DMG = 406.75
Note that,
if you are fighting a mob,
your damage done will be 1627
If you are fighting a player (e.g. in PvP)
your damage will be 406 (rounded down).
And these values are, of course, done by non-critical hits!!
So what happends to those skills such as Lightning Slash ??
It is no big deal =P
If hitting a mob, using the above listed skills:
DMG = (Power - DEF) x 2
If hitting a player, using the above listed skills:
DMG = (Power - DEF) x 1.25 / 4
Take me as an example again:
ATK=924 AMP=18%
Lightning Slash Lv.9 ( AMPx1.70 ATK+799.50 )
Power = 924 x (1.70 X 0.18) + 799.50
Power = 2536.62
~ PvE ~
DMG = (2536 - 750) x 2
DMG = 3572
~ PvP ~
DMG = (2536 - 750) x 1.25 / 4
DMG = 558.125
That's the case ~~
OK, here is the complete formula...
DMG for PvE = Power - DEF + Add.DMG
result x2 for skills listed above
DMG for PvP = (Power - DEF + Add.DMG) / 4 x (1 - Min.DMG)
result x1.25 for skills listed above
That explains why Bladers Art of Fierceness (DMG+400)
only have the effect of DMG+100 in PvP
and I would like to explain that Min.DMG thing
The full name is Minimal Damage +??
and it seems to mean to increase the lowest possible DMG of any of your skills by the amount of "??"...
For example, if my Blade Cry does a damage from 402 to 410
Min.DMG +1 will alter the range to "403 to 410"
BUT I am not sure about this because
IN CABAL ALZ TAIWAN the translation is somethat like
"Reduce Damage received (ion percentage)"
to which I interpret it as,
if I have 10% Min.DMG,
then an originally 100-HP Damage attack
will do a 90-HP damage to me
because of the 10% Min.DMG (only 90% left)
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CabalGold.com>>News0806 >> Cabal Online: (FOR ALL CLASSES) Maths
Cabal Online: (FOR ALL CLASSES) Maths
Previous:Cabal:Guide to Calculating War EXP
[Source:Original]
[Author:ionescel]
[Date:08-08-20]
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